I have recently begun exploring how to use hexagon after a few solid months of play in 3ds Max. I say play because that's all I've really been able to do. I usually get stalled at some point before completion. I'm buckling down in Hexagon with aims towards exporting .obj files for use in Daz Studios and Poser Pro.
I have more questions that are appropriate to ask in one post so I will start with my two main ones.
First, is there a "better way" to go about creating objects when your aim is to create clothing, prop, or scenery objects which will have comprehensive UV Maps? To clarify my question. When I go about designing an item I think in parts and pieces. To make a belt with plaques attached to the outside I create the loop of the belt. Then create the plaques, then move the plaques to the belt and "attach" the plaques to the belt.
I ran into the giant road block when I tried to UV Map the object. It just didn't really want to have anything to do with being UV Mapped. I will chalk it up to inexperience and unfamiliarity with the concepts of UV mapping.
While I am still fresh faced and don't have any bad habits should I be changing the way I go about creating from the get go before I get in too deep?
This is an image of my first project in Hexagon so you can see what I'm talking about above. The dark shade inside the belt is my dress dummy figure.

thank you for your time
Kate