Scale in Hexagon?

Scale in Hexagon?

Postby SandDancr » Sat Oct 25, 2008 7:11 pm

I have a really dumb question and since I have become addicted to the Hex tutorials thought this might be the place to ask.

All of my models are coming out extremely small. When importing to Daz Studio I have to scale them way up just to see them...in Poser they come in either monstrously huge or teenie tiny. What is the scale in Hexagon and how do I know what size to make something? I haven't found anything in preferences to change it. What should the export figure be?
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Re: Scale in Hexagon?

Postby tycoon2 » Sun Oct 26, 2008 4:08 am

no it is not. I would like to know that to.
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Re: Scale in Hexagon?

Postby Gary Miller » Sun Oct 26, 2008 10:48 pm

Under EDIT click on preferences. Go to the import/export tab. Now most likely you will be exporting your model as an obj file---so click on the Wavefront Obj tab and adjust the "export scale factor" of your exported models.
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Re: Scale in Hexagon?

Postby tycoon2 » Mon Oct 27, 2008 1:22 am

Thank you very much Gary. You are the man. What would the size be for Daz studio please.
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Re: Scale in Hexagon?

Postby Gary Miller » Mon Oct 27, 2008 6:19 am

I did a video tut on this late last night. Give it a day or so and it should be posted.
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Re: Scale in Hexagon?

Postby tycoon2 » Mon Oct 27, 2008 7:08 am

Gary you are the Best and the man. Thank you very much.
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Re: Scale in Hexagon?

Postby SandDancr » Tue Oct 28, 2008 1:01 pm

Thanks, Gary ! Your tut helped alot. I think because I did not have a figure in Poser before importing, it might have thrown the scale off on my objects. Will try with a figure and see if that makes a difference.

I will try the same in DazStudio , see what happens and post back for other who may want to know.
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Re: Scale in Hexagon?

Postby SandDancr » Tue Oct 28, 2008 8:37 pm

For those that are interested, I followed Gary's lead and did some testing in Daz Studio.

I discovered that DS gives you options for your import. I'll list some of them here:

Hexagon ( 1 unit = 1 cm) DazStudio scales it up 1000% on import
Poser ( 1 unit = 8 Ft) DazStudio scales it up 24,384%
Lightwave, Max and Modo ( 1 unit = 1 meter) DazStudio scales it up10,000%

So when importing to DS, after choosing the obj to import, the OBJ Import Options box will pop up. In the very first box labeled Presets...choose your scale.

It made all the difference in the world for me.
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Re: Scale in Hexagon?

Postby DemonMage » Fri Nov 07, 2008 6:12 am

Sorry, but after watching the tutorial on scale I just had to make a comment.
I find this method vastly easier and a much more tried and true, guess proof, way of doing it. Especially if I'm making clothes for poser models, I don't want the clothes to be 100% of the standard size of a character, I would want them to be the size of the character I modeled them for... so when I import a character into Hex I scale up using the import option and when exporting the objects I want I scale down by the inverse amount, also using the scale option.

Okay to make it simpler. When importing, say Mike 3 into Hex, I scale UP using the import option by 500%. When I've made what I want in Hex for Mike 3 I export at 0.002%. When I then load the model in Poser (usually clothing) I un-check everything but "Make polygon normals consistent". This will always give you things that are the right size, simply because you modeled them to BE that size.

I've been using Hex for over 2 years now, just to give you a little perspective. As for importing into D|S.. the simplest thing is to follow the above and then just import using the poser scale option.

Okay, I'll get off my high horse now. :oops: Sorry if I came across as a jerk, not my intention. Just wanted to help.
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