Why hexagon?

Why hexagon?

Postby vovka » Wed Nov 10, 2010 6:22 pm

I have lots modeling software on my PC installed, but for one or other reason, I still prefferd modeling in Hexagon. Familiarity or simplisity.
Here is one of the fun models i did.
http://www.facebook.com/#!/photo.php?fb ... 2886172081

So why you using Hexagon?
User avatar
vovka
Site Admin
 
Posts: 1634
Joined: Mon Oct 08, 2007 8:22 am
Location: Salt Lake City, Utah, USA

Re: Why hexagon?

Postby E-Z » Wed Nov 10, 2010 9:34 pm

nice job.
so why use hexagon?
why not?, hexagon was way before its time,to tell you the truth i seen lots of other app and hexagon can do it a lot faster in most cases and i would challenge anyone in any other app for speed poly modeling .
i dont model a lot but im more of a teacher, trust me after years with hexagon, even if the development is not going any were i am sticking with it.

this app has to be the easiest to learn, it doesn't have all the bell and whistle as some other apps but far as poly modeling and simple to use, you can learn this app in a very short mount of time un like most other apps,
and you can produce all most the same amount of results.

if i models in hexagon and it looks good then if i use another app to render it out then i will know it look 300 times as good.

i am a former user of zbrush were you could bash and use high polygons and it would look good and that was my mistake years a go and to learn and understand low geometry is some thing you should not miss out on.
learn to do both high or low poly modeling not just 1
User avatar
E-Z
Writer
 
Posts: 163
Joined: Mon Dec 29, 2008 12:27 pm

Re: Why hexagon?

Postby tycoon2 » Fri Nov 12, 2010 4:09 am

I love it.It is very easiest to learn if you have the right people to show you the right way.
I just have a hard time to think what to make. Yes all the other progames are hard.
If it was not for geekatplay and Daz studio i would not be trying to work with Hexagon.
I do have a hard time with it to try and map my stuff. So if i had progame that was not hard to map (put colour) on the stuff i make.
But saying all that Hexagon is the Best for me.
All The Best
John.
User avatar
tycoon2
Writer
 
Posts: 239
Joined: Sun Jul 27, 2008 11:09 am
Location: UK

Re: Why hexagon?

Postby kenmo » Mon Nov 22, 2010 12:58 pm

Vovka - Great scene and model!!!

I love Hexagon. I'm no means as capable as Garry Miller,EZ or Vovka but I love the simplicity of Hexagon and Wings3D for that matter... I purchased 3DCoat a few years ago but really haven't done much with it as 2D painting in ArtRage seems to be occupying most of my time lately....

Cheers

Ken
kenmo
Writer
 
Posts: 182
Joined: Fri Dec 14, 2007 8:43 am

Re: Why hexagon?

Postby kendahke » Sun Dec 05, 2010 8:25 am

Why Hexagon?

Because it makes model creation easy--and if you can build a good model, you can sell your good model.

It's intuitive, easy to figure out, easy to navigate. One has to avail themselves of all of the tutorials out here (Gary Miller's and EZ's in particular taught me a whole of lot what one needs to know), but once you see things explained, then it becomes easier.

The trouble I run into is thinking of something to build that is beyond my current understanding of the program. Eventually, I'll figure out how to do it.

The only critique I have of the program is that there needs to be a little bit more interactivity with the menus and customizing the custom tools tab. Other than that, I love working with it. I tried Caligari's "True Space", but you need a degree in physics to learn that program, the learning curve is that steepl
kendahke
New Member
 
Posts: 8
Joined: Tue Nov 03, 2009 2:45 pm


Return to Hexagon Tutorials

Who is online

Users browsing this forum: No registered users and 1 guest

cron