Light in Vue
What is "Area 51"?
Area 51 is a section of Vue tutorials that is oriented for advanced users and/or those who have a hard time falling asleep. Some of these tutorials are in the raw: They are not transcribed or narrated by lovely female teachers, but use the exotic bad English of the mad Russian.
This is an experimental area. Creating the projects of some of these tutorials may or will crash your application by pushing it to the limits. So no claims or blames will be accepted. Only suggestions and thank you notes. We offer no warranties of any kind.
Some side effects of Area 51 tutorials may include sleeplessness, yawning, and uncontrolled drooling.
25. Alpha images - How and Why they work
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  • instructor Gary Miller
  • Creating Alpha images
  • Understanding alpha images use in Vue
24. Photoshop Black and White drawing techics
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  • instructor Gary Miller
  • Exploring new technics with photoshop
  • Creating Black and White pencil drawing
23. Shooting robot, part two [24:35]
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22. Shooting robot, part one [23:28]
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  • Setup models and pre animation in Poser
  • Import Poser models in to Vue
  • Adjusting animation curve
  • Render layers animation
20. Growing Up the EVY.
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21. Music Video, working with After Effects. Part Two
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  • Import assets in to After Effects.
  • Setup keylight.
  • Adjusting 3D set.
  • Creating camera animation
19. Music Video part one.
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- Pre rende components.
- Layers, background foront.

18. Modeling in Hexagon.
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  • - Creating model in Hexagon.
  • - Exporting model to Vue.
  • - Texture model in Vue.
  • Get Hexagon

17. Creating objects and material, Exercise.
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- Creating object in Hexagon.
- Assign materials to this object.
- Using materials from Filter Fororge to create same object.

16. Function Editor 12 - Exercise two, terrain and materials.[17:52]
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- Combining different types of terrain.
- Creating materials.
- Using function editor in your cloud control settings.

15. Function Editor 11 - Exercise one, modifying clouds.[13:47]
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- Adding turbulence to cloud density.
- Atmosphere settings.
- Control clouds render quality.

14. Function Editor 10 - Constant nodes, Turbulence nodes, Combiner nodes, Math nodes.[13:56]
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- Managing origin seting with turbulence nodes
- Constant and math nodes.
- Combiner, Blending nodes.

13. Function Editor 9 - Filter nodes.[23:10]
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- Editing filter nodes
- Math filters.
- Filters and terrain.

12. Function Editor 8 - Texture maps nodes.[17:09]
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- Texture maps nodes
- Creating texture mapping on terrain.
- Setup animation texture.

11. Function Editor 7 - Image maps nodes.[15:19]
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- Image maps nodes
- Controlling transperency in map nodes.


10. Function Editor 6 - Fractal nodes.[19:18]
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- Fractal nodes
- Advance Material functions.


9. Function Editor 5 - Noise nodes.[42:23]
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- Nose nodes
- Material functions.

8. Function Editor 4 - Output nodes.[13:33]
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- Output nodes
- Material functions.

7. Function Editor 3 - Input nodes.[22:18]
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- Input nodes
- Directional light, highlights.

6. Function Editor 2 - Input nodes.[21:48]
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- Input nodes
- Directions input nodes
What you think about this tutorials? Please let me know.

5. Function Editor 1 - Interface, Master nodes.[20:15]
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- Function editor
- Master nodes
- Setup view

4. Vue 6 xStream and Maya 8 integration, part two
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- Enable Vue inside Maya
- Using Vue ecosystems inside Maya
- Using a Vue ventilator to simulate collision detection from Vue to Maya

3. Vue 6 xStream and Maya 8 integration, part one
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- Enable Vue inside Maya
- Create Vue terrain from Maya
- Vue and Maya synchronization

2. Creating treeman model in Hexagon 2
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- Creating model
- Import model in to Vue
- Texturing model in Vue

1. Creating Island from images.[70:47]
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- Creating image base terrain
- Terrain assignment
- Atmosphere preset

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